- Developer
- Playdead
- Installs
- 1M+
- Downloads
- 0
- Views
- 2
- Updated
- Oct 22, 2026
Screenshots




About LIMBO
A boy wakes in a dark forest, and the game explains nothing. He is looking for his sister — uncertain of her fate, he has entered Limbo to find her — and that is all Playdead tells you. No dialogue, no text, no tutorial voice. Just a small silhouette with glowing eyes, standing up and walking right, into a world rendered entirely in black, white, and grey mist.
What follows is a puzzle-platformer built on dread. The forest gives way to rooftops, machinery, and flooded ruins, and every screen is a trap with a logic: bear traps, rolling boulders, rising water, things with too many legs. The design expects you to die — each death teaches the timing or the trick — and then expects you to walk back in and do it properly.
The puzzles are physics in disguise. Crates float or sink as the water demands, gravity and momentum solve as many problems as switches do, and the boy's tiny moveset (run, jump, climb, push, pull) turns out to be enough for an entire game's worth of invention. Nothing is ever explained, and nothing needs to be.
Critics ran out of superlatives on release: perfect scores across the press, more than a hundred awards including best puzzle, best indie, and best horror honors. It remains the reference point for atmospheric indie games — short, silent, and genuinely unsettling in a way louder horror rarely manages. Play it in the dark, in one or two sittings.





